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What CES Shows the World

What CES Shows the World

In the early iterations of the internet, back in the era of AOL, Yahoo!, and Altavista, there were two major events in the United States that defined the cycle of the annual calendar, business development, and were considered in product releases.  In March,...

The Prince of Technology

The Prince of Technology

Rapper, songwriter, producer, and futurist Arabian Prince discuss his passion for music and technology and his new project FinalMation Studios with Ice-T.

Empathy Building with Virtual Reality

Empathy Building with Virtual Reality

Collective incubator teacher spotlight on Ricky Holm and his latest project, building empathy and understanding of mental illness through the power of 360 video.

Funding Video Games; Venture Capital in Gaming

Funding Video Games; Venture Capital in Gaming

As of 2020, the PC and Mobile gaming industries accounted for $37 billion USD and $77 billion USD respectively.

With the advent of this ‘new normal’ and its corresponding restrictions, persons have found themselves in need of alternative forms of relaxation and entertainment.

MusicTech, Video Games, & Education, Producer: deadmau5

MusicTech, Video Games, & Education, Producer: deadmau5

One of the world's most respected electronic music producers of modern times leads artists and musicians by example, supporting new talent and crossing over as is critical in media today, as a brand, advisor, and innovator in gaming, esports, and other collaborations....

Introducing Founders from our Fourth Collective Cohort

Introducing Founders from our Fourth Collective Cohort

Just launched Our Collective Cohort #4! This iteration of our Collective #MediaTech Incubator marks several firsts: the launch of our first cohort entirely virtual and the first cohort to include participants outside of Austin, Texas.