Video Gaming on Fire
It was in the earliest days of our conceptualizing what MediaTech Ventures would become, that we shared an insight to a specific media vertical that we…
It was in the earliest days of our conceptualizing what MediaTech Ventures would become, that we shared an insight to a specific media vertical that we…
"In 2012, there were fewer than 1,800 game company locations. By 2014, this number rose to more than 2,200, resulting in a compound annual growth rate of more than 14%. In 2013, the U.S. video game industry directly employed fewer than 57,000 people. By 2015, with the industry’s direct employment at approximately 60,000, industry employment increased at an annual rate of 2.9%."As we look to the future of our economy, jobs, and to a role model for other media verticals, the fact that our gaming industry is a growing share of GDP and employing tens of thousands of designers, artists, sound engineers, and developers, at an average compensation per employee was about $73,000, demands that we take a closer look.
"In this episode we have Frank Coppersmith, Mike Panoff, Karen Snyder, Elijah May, and Joe Blancato," starts the show. "I really wanted to get Gordon Walton who worked on Sims and Star Wars: The Old Republic, but I missed him at the event. A solo episode with Gordon is coming up soon."
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